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Project title: Full-Stack Developer (Browser-Based Strategy MMO)
Posted by: External project from PeoplePerHour
Started: 01-Feb-2026 09:13 GMT
Description: I’m looking for an experienced full stack developer to build a playable MVP of a browser based, persistent strategy MMO (in the lineage of OGame / Ikariam / Tribal Wars).

This is not a UI heavy project.
This is a systems driven game where time, math, and determinism are the core architecture.

The Game (High Level)
- Persistent, browser-based strategy MMO
- Space themed (sectors, zones, colonies, fleets)
- Text first, functional UI (HTML/React reference provided)
- Server authoritative time and state
- Deterministic mechanics (no RNG once inputs are known)

Players:
- Manage colonies
- Produce resources continuously
- Build infrastructure and fleets
- Launch fleets across a mapped universe
- Resolve combat deterministically
- Colonise new colonies once strict conditions are met

MVP Scope (Non-Negotiable)
- The MVP must be playable, not mocked.
- Core systems required in MVP
- Account creation + authentication
- One starter colony per player
- Continuous resource production (server side)
- Building upgrades with real timers
- Fleet construction
- Fleet travel using deterministic distance / speed math
- Deterministic combat resolution
- Colonisation mechanics with gating & failure states
- Anti grief hard locks (starter colony protection, last-colony protection)
- Server authoritative queues and timestamps
- Explicit exclusions (acceptable for MVP)
- Sterilisation cycle (can be Phase 2)
- Factions, espionage, diplomacy
- Visual map rendering (text/list view is fine)

Technical Requirements
- You must be comfortable owning backend logic, not just wiring endpoints.

Backend
- Node.js (TypeScript preferred)
- Always-on compute (VPS / container service)
- No sleeping services for core logic
- Deterministic time handling
- Clear separation between API and worker/queue logic

Database
- Relational DB strongly preferred (PostgreSQL ideal)

Clean schema design for:
- players
- - colonies
- - buildings
- - fleets
- - queues
- - combat results
- - Backups considered from day one

Timers / Queues
- Cron + workers OR Redis-backed queue
- All timers must survive restarts
- Client is never the authority on time

Frontend
- Text first UI
- React or vanilla HTML/CSS/JS
- Functional over pretty
- UI reference HTML will be provided

What This Is NOT
- Not a no-code / low-code project
- Not a Web3 / NFT / blockchain game
- Not a “let’s prototype and see” experiment
- Not a serverless only backend
- Not a UI design brief

If you rely on:
- sleeping free tiers
- client side timers
- RNG to simplify mechanics
- “we’ll fix it later”

This is not the right project.

Budget & Commercial Terms (Read Carefully)
- Fixed budget for Phase 1 MVP: £500
- This is intentional and non negotiable
- Codebase ownership remains with me
- Revenue share from the game is available if you continue post launch
- Long term collaboration possible beyond MVP (studio work).
- This project requires engineering judgement, not just effort.

Timeline
- Target: Playable MVP live by early April/May
- Expected build window: ~4–6 weeks
- Milestone based delivery preferred

What I Need From You (Application Requirements)
- To apply, do not send a generic proposal.
- Please include:
A brief explanation of how you would implement a deterministic, server-authoritative timer system

One example of a persistent game / long-running system you’ve built (game or non-game)

Your view on what you would deliberately simplify to protect MVP delivery

Confirmation that you are comfortable working within:
- The budget
- The scope
- The architectural constraints

Bonus (not required):
- Experience with browser strategy games
- Experience designing systems where “math = gameplay”

Selection Criteria
I am optimising for:
- Clear thinking
- Technical ownership
- Honest trade offs
Project ID: 3468156
Project category:
Project budget:
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